Post

Mujoco-200-tutorials-Lec2:Projectile with drag

Drag force를 가진 projectile을 simulation해보자.

lecture_url

docs

mujoco/sample/basic

lec2

Full code

test.cc

test.xml

change the initial view of camera(mjvCamera)

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double arr_view[] = {90, -45, 8, 0.000000, 0.000000, 0.000000};
cam.azimuth = arr_view[0];
cam.elevation = arr_view[1];
cam.distance = arr_view[2];
cam.lookat[0] = arr_view[3];
cam.lookat[1] = arr_view[4];
cam.lookat[2] = arr_view[5];

change gravity(mjModel)

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m->opt.gravity[2] = -1;

Set initial position/velocity(mjData, d->qpos, d->qvel)

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// qpos is dimension nqx1(7x1). (refer to MJMODEL.TXT got by clicking 'print model' in ./simulate)
d->qpos[2] = .1;
d->qvel[2] = 5;
d->qvel[0] = 10;

visualize world frame(mjvOption)

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// mjvOption (visualization option)
opt.frame = mjFRAME_WORLD;

Apply drag force(mjData, d->qfrc_applied)

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// drag force = -c*v^2*unit_vector(v);
// vector(v) = vx*i + vy*j + vz*k
// v=sqrt(vx^2+vy^2+vz^2)
// unit_vector(v) = vector(v)/v
// fx = -c*v*vx;
// fy = -c*v*vy;
// fz = -c*v*vz;
double vx,vy,vz;
vx = d->qvel[0]; vy = d->qvel[1]; vz = d->qvel[2];
double v;
v = sqrt(pow(vx,2)+pow(vy,2)+pow(vz,2));
double fx,fy,fz,c;
c = 10;
fx = -c*v*vx;
fy = -c*v*vy;
fz = -c*v*vz;
d->qfrc_applied[0] = fx;
d->qfrc_applied[1] = fy;
d->qfrc_applied[2] = fz;
This post is licensed under CC BY 4.0 by the author.